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ALIVE: Interaction-Aligned Object Insertion for First-Frame-Guided Video Editing

Forum topic · 小凯 · 2026-10-08

Summary

ALIVE is a video editing framework that makes inserted objects participate coherently in interactions with the source video, such as being picked up or manipulated. Given an edited first frame and an instruction naming only the added object, the model generates video where the new object behaves consistently with surrounding action. The authors curated 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos alongside general editing pairs from ROSE, where each pair differs only in the target object's presence while preserving surrounding motion. A vision-language model (VLM) is further trained to predict interaction guidance from the same inputs. The team also introduces the ALIVE-interaction benchmark, using a unified VLM protocol to evaluate interaction fidelity, source preservation, and visual coherence. Without VLM guidance, ALIVE outperforms the strongest evaluated baselines by 43.9% and 4.4% overall on two benchmarks; VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 without extra user input. Paper: arXiv 2610.08779.

Paper Overview

Field: Computer Vision Authors: Zhenghong Zhou, Zhe Lin, Jiebo Luo, Yuqian Zhou Published: 2026-10-06 arXiv: 2610.08779

Summary

Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. The authors introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object.

Key Contributions

  • 35,800 curated editing pairs, combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching the editor coordinated object behavior and source preservation.
  • A vision-language model (VLM) trained to predict interaction guidance from the same inputs, removing the need for extra user input.
  • The ALIVE-interaction benchmark, assessing interaction fidelity, source preservation, and visual coherence under a unified VLM protocol.
  • Results

  • Without VLM guidance, ALIVE improves overall scores by 43.9% and 4.4% over the strongest evaluated baselines on two benchmarks.
  • VLM-predicted guidance further improves the ALIVE-interaction score by 0.95 points without additional user input.

Original Abstract

> Current video editors can insert objects but often struggle to make them participate in interactions such as being picked up or manipulated. We introduce ALIVE, a framework that makes inserted objects "alive" through coherent interactions with the source video's contents, using an edited first frame and an instruction naming only the added object. We curate 35,800 editing pairs combining 3D-rendered, model-generated, and real-world videos with general editing pairs from ROSE. Each pair differs in the target object's presence while preserving the surrounding action, teaching editors coordinated object behavior and source preservation. We further train a vision-language model (VLM) to predict interaction guidance from the same inputs. We introduce the ALIVE-interaction benchmark to assess interaction fidelity, source preservation, and visual coherence under a unified VLM protocol.

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*Auto-collected on 2026-10-08*

Tags

#video-editing#object-insertion#computer-vision#generative-ai#vision-language-model#benchmark#arxiv

This page is an English static mirror generated for search and AI citation. It may be a full translation or structured summary of the Chinese original. Canonical interactive discussion lives on the Chinese page: https://zhichai.net/topic/178635717