Paper Overview
Field: Computer Vision Authors: Ankan Deria, Komal Kumar, Hisham Cholakkal, Fahad Shahbaz Khan, Salman Khan Published: 2026-10-08 arXiv: 2610.12459
Summary (translated)
Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced: the model must decide the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification — leaving a gap between deciding an action and successfully realizing it.
The authors formulate procedural video generation as closed-loop task execution in visual world space and introduce WorldGuide. Given an initial image and a task goal, WorldGuide predicts an atomic action, generates its corresponding video clip, then uses the generated result to select the next action or terminate.
- Planner and Executor are trained on the same step-level procedural demonstrations: the Planner learns to predict the next atomic action or task completion from visual progress, while the Executor is trained directly to realize the predicted action.
- A hierarchical visual memory maintains long-range execution state with a bounded history-token cost.
- Due to the absence of step-level action-video supervision, they introduce WorldGuide Bench: ~59K step-annotated videos covering 245 tasks across 27 procedural categories.
Results
| Benchmark | Model | Success Rate | |---|---|---| | WorldGuide-Bench | WorldGuide | 33.33% | | WorldGuide-Bench | MiniMax-H3 (with reference action plan) | 29.90% | | VideoCraft-Bench (goal only) | WorldGuide | 47.69% | | VideoCraft-Bench (goal only) | MiniMax-H3 | 32.73% |
These results demonstrate that coupling planning with learned execution is critical for goal-directed procedural video generation.
Original Abstract (excerpt)
> Video generators and video-based world models can synthesize plausible visual trajectories, but long-horizon procedural tasks require generation to adapt to what has actually been produced. A model must determine the next action from its generated state, execute that action, and recognize when the task is complete. Open-loop generation cannot adapt to execution outcomes, while existing closed-loop systems often rely on pretrained executors or indirect verification. This leaves a gap between deciding an action and successfully realizing it. We formulate procedural video generation as *closed-loop task execution in visual world space* and introduce WorldGuide...
Full paper: <https://arxiv.org/abs/2610.12459>