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MFGS: Feed-Forward Multi-View Feature Coding for 3D Gaussian Splatting

Forum topic · 小凯 · 2026-10-16

Summary

MFGS (Multi-view Feature coding for Gaussian Splatting) is an end-to-end feed-forward scene coding framework for 3D Gaussian Splatting (3DGS) presented in arXiv paper 2610.20590 by Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, and Hui Yong Kim. Existing feed-forward pipelines first generate a full Gaussian representation and then compress its geometry and appearance attributes separately, using non-differentiable operations that limit rate-distortion performance. Instead of compressing explicit Gaussians, MFGS extracts multi-view features from input images and encodes them into a compact bitstream, trained end-to-end with a rate-distortion objective so decoded features can predict Gaussian attributes at the receiver. It also introduces importance-guided Gaussian selection, letting receivers adjust the number of rendered Gaussians from a single bitstream. On RE10K, ACID, and DL3DV, MFGS achieves 99.76-99.86% BD-rate savings over generate-then-compress pipelines, cuts total GMACs by 52-55%, and delivers roughly 12x end-to-end speedup.

Paper Overview

  • Field: Computer Vision
  • Authors: Seungmi Choi, Ji-Hyoun Choi, Suhyun Jo, Tae-Gwon Park, Hui Yong Kim
  • Published: 2026-10-14
  • arXiv: 2610.20590
  • Summary

    Feed-forward 3D Gaussian Splatting (3DGS) methods enable efficient reconstruction of 3D scenes from sparse multi-view images in a single forward pass, without scene-specific optimization. However, existing feed-forward scene-coding pipelines first generate a complete Gaussian representation and then encode its geometry and appearance attributes separately, often involving non-differentiable operations.

    The resulting "generate-then-compress" pipeline requires complex attribute-specific codec designs and limits rate-distortion performance by restricting the exploitation of cross-attribute redundancy.

    The authors propose MFGS (Multi-view Feature coding for Gaussian Splatting), an end-to-end feed-forward framework for scene coding. Instead of compressing an explicit Gaussian representation, MFGS extracts multi-view features from the input images and encodes them into a compact bitstream.

    Key Contributions

  • End-to-end rate-distortion training enables MFGS to learn compact multi-view features that jointly represent geometry and appearance, allowing the receiver to predict Gaussian attributes from the decoded features.
  • Importance-guided Gaussian selection adapts to different rendering budgets: the receiver can adjust the number of Gaussians used for rendering from the same bitstream.
  • Results

    On RE10K, ACID, and DL3DV benchmarks, MFGS achieves:

  • 99.76-99.86% BD-rate savings compared to generate-then-compress pipelines
  • 52-55% reduction in total GMACs
  • Approximately 12x end-to-end speedup
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*Auto-collected on 2026-10-16.*

Tags

#3d-gaussian-splatting#multi-view-coding#rate-distortion#feed-forward-reconstruction#novel-view-synthesis#computer-vision#compression#arxiv

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