Overview
- Paper: Player-1: Learning to Play from Synthetic Experience (arXiv 2610.20584)
- Field: Computer Vision / Game-Playing Agents
- Authors: Mingyu Ouyang, Yiran Wang, Siyuan Hu, Xingyilang Yin, Huiqiang Sun, Guangzhi Wang, Junfu Pu, Cheng Cheng, Honghao Chen, Ying Shan, Mike Zheng Shou, Hwee Tou Ng
- MineDojo-300: Player-1-9B and Player-1-35B-A3B improve success rates by 27.8 and 17.7 percentage points over their SFT policies, respectively.
- Player-1-9B achieves 38.33% success versus 12.63% for the strongest evaluation baseline.
- Additional gains are demonstrated on ViZDoom-10 and GameWorld.
- Broader synthetic environment coverage improves transfer capability, and composite keyboard-mouse actions are used with increasing frequency over the course of RL training.
Abstract (translated)
Computer-use agents have demonstrated strong capabilities in interpreting screens and executing keyboard and mouse actions. However, games, with their visually rich worlds and diverse mechanics, remain challenging and offer a demanding next step toward general digital control. Current game-agent learning pipelines often rely on large-scale demonstrations with limited coverage of dynamic game states, while scalable environments for interactive training remain difficult to obtain. We introduce Player-1, a post-training framework for learning game control beyond demonstrations through synthetic experience.
The framework extends the computer-use action space with relative pointer motion, sustained inputs, and composite actions. For supervised initialization, computer-use models are fine-tuned on 6,044 curated gameplay trajectories, pairing recorded actions with task instructions and visual reasoning.
The authors also build Player-1-Gym, a collection of sixteen synthetic 2D and 3D environments designed around general game-control requirements. Programmatically verifiable rewards and randomized observations and control dynamics support multi-environment PPO reinforcement learning.
Results
Conclusion
Learning from synthetic experience substantially improves game-control capabilities beyond supervised initialization, and the gains generalize beyond the RL training suite itself.