Paper Overview
- Field: Computer Vision (CV)
- Authors: Chen Yang, Jiemin Fang, Fanpeng Meng, Zihao Huang, Jichen Pang, Guanjun Wu, Zhikuan Bao, Qi Tian
- arXiv: 2610.22352
- Project page: https://supra-3d.github.io/supratex/
- Geometry-conditioned texture generation
- End-to-end 3D asset generation
- arXiv: https://arxiv.org/abs/2610.22352
- Project page: https://supra-3d.github.io/supratex/
Introduction
Single image 3D generation aims to dress a given 3D mesh with relightable materials while faithfully preserving the visual details of a reference image. Existing methods either introduce artifacts when fusing inconsistent multi-view predictions or struggle to preserve fine details through implicit image-feature conditioning.
Method
To resolve these challenges, SUPRA-Tex is built on the principle of decoupling visible-material estimation, surface alignment, and observation-guided 3D completion. This division of labor allows the 3D generator — trained on limited 3D data — to focus its capacity on preserving visible evidence and completing unobserved surfaces.
1. Train an MLLM-based image editing model to predict lighting-separated PBR maps in the reference view. 2. Project these maps onto visible surfaces and encode them as observation latents that share the latent space of the generation target. 3. An interleaved flow Transformer uses these latents as fixed read-only anchors, alternating between unobserved-region updates and full-surface updates to generate complete material latents.
Results
Trained only on public datasets, SUPRA-Tex achieves state-of-the-art performance in both:
It matches or exceeds leading commercial systems.