Paper Overview
- Field: Machine Learning
- Author: Luis Leal
- Published: 2026-06-26
- arXiv: 2606.28308
- Removing CFR's orthogonal quadrant projection does not eliminate boundary drift.
- R-NaD's selection is anchor-following, not initialization-independent.
Abstract
Many two-player zero-sum games admit not a unique Nash equilibrium but a convex set of them: a polytope of profiles that all share the minimax value V* yet prescribe different behaviour. Standard solvers each converge to some equilibrium and are treated as interchangeable. We ask whether they instead select different members of the Nash set, systematically as a function of the algorithm rather than the seed. Using a tabular, exactly solvable testbed of six games with analytically known Nash sets — including a two-dimensional Nash polytope and Kuhn poker — the paper finds:
1. Selection is algorithmic, not stochastic: equilibrium selection is determined by the algorithm, not the seed, though solver families differ only on asymmetric Nash sets. 2. Regularized vs. regret-averaging solvers: regularized last-iterate methods (R-NaD, magnetic mirror descent) select the maximum-entropy member of the Nash set, while regret-averaging methods (CFR, CFR+, fictitious play) drift toward lower-entropy faces. This is confirmed on a set of random 180 games. 3. Downstream consequences: the selected equilibrium member matters when facing suboptimal opponents.
Negative Results
The paper also reports two findings that correct common intuitions:
Key Takeaways
Solver choice in zero-sum games is not neutral: different algorithm families converge to measurably different equilibria within the Nash set, with practical implications for evaluation and opponent modeling.
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