Overview
Research area: Computer Vision Authors: Yudong Jin, Tao Xie, Qihang Zhang, Zehong Shen, Zhen Xu, Yujun Shen, Hujun Bao, Xiaowei Zhou, Yinghao Xu arXiv: 2608.20335
Abstract (translated summary)
4DAnyone is a framework for reconstructing 4D humans from an uncalibrated monocular video. It works by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS).
Existing camera-controllable video diffusion models can synthesize plausible novel-view videos, but they fail to maintain consistency when extended to the dozens of target views required for 4DGS reconstruction. The authors identify this failure as a bounded attention context problem: when target views exceed the capacity of a single DiT forward pass, generation must be split into groups, exposing two coupled bottlenecks:
- Reference context side: conditioning on all previously generated views grows as O(N), weakening cross-view appearance guidance.
- Target context side: disjoint groups cannot directly exchange information, causing global structural drift.
Method
4DAnyone addresses both bottlenecks with two complementary designs:
1. Reference Context Packing (RCP): compresses the growing set of reference views into a fixed-length mixed-resolution context, achieving O(1) reference-context complexity. 2. Target Context Routing (TCR): rotates target view groupings during denoising, sharing context across groups at high-noise steps while stabilizing fine details at low-noise steps.
Dataset and Results
The authors also constructed the MVGameHuman dataset using an internal game engine, combined with light-stage and in-the-wild video data for training. Experiments on DNA-Rendering and DyMVHumans benchmarks show that 4DAnyone outperforms prior methods in both novel-view video quality and downstream 4DGS reconstruction, with robust in-the-wild generalization.
Original Abstract
> We present 4DAnyone, a framework for reconstructing 4D humans from an uncalibrated monocular video by generating reconstruction-grade multiview-consistent videos and lifting them into 4D Gaussian Splatting (4DGS).
*Auto-collected on 2026-08-24*